He’s complex, disturbed, and has a hard-boiled cynicism to him. That’s part of the reason fans fell in love with him in the first place. JB: Well, Max is a very interesting character, and unlike most protagonists, has dealt with a lot of tragedy and failure in his life. GR: Do you see the guns as being an influence on, or an integral part of, Max’s personality and character?
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The short answer is no, we don’t have any over-the-top, sci-fi-inspired weapons. We didn’t want to break that illusion by introducing weapons so outlandish that they would break the immersion. To that end, players should feel like they’re right there alongside Max every step of the way. JB: For Max Payne 3, we wanted Max to feel like a real person in a real place. GR: Are there any weapons not based in reality? Will there be any secret weapons hidden in the game? With that in mind, we made sure to include some classic Max favorites from the original games, such as the sawed-off shotgun and fully automatic SMGs. This information helped us make some small tweaks to Max’s classic arsenal, and players will notice some subtle differences in the weapons Max has access to from the original games. Both the drug trade and police force in Brazil have specific preferences for shotguns and assault rifles to a point where those weapons have become wholly associated with their respective factions.
![max payne 3 weapons max payne 3 weapons](https://img.gta5-mods.com/q95/images/maxpayne3-1911-retexture/2e1e4d-5.png)
We noticed certain weapons showing up in photos time and again during our research of the city and its various factions. JB: We looked at a lot of Brazilian-manufactured guns as inspiration for the game. GR: What about the weapons in Max Payne 3 makes them particularly special? What about them made you want to include them?